@startuml
sprite $codeac_original [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000002331000000000000002000000000000000000
00000000000EFFFB300000000003BFC00000000000000000
00000000006FDAAEFC40000000AFFFFB0000000000000000
0000000000DF51006EFD888889FC40CFB000000000000000
0000000000FF790018FFFFFFFFB0000CFB00000000000000
0000000000FF7F39FFE844445F300000CF20000000000000
0000000000FF7FFFE70000008C000000AF60000000000000
0000000000FFEFD500000001F4000400AFF6000000000000
0000000000FFF800000000026006DD00AFFF700000000000
0000000002FF8000000000000178FD00AF5EF90000000000
000000001DF80000000000000000FD00AF21CFA000000000
0000004CEFD64210000000000000FD00AF200AFA00000000
0000005FFFFFFFFFD05960000000FD009F20008FB0000000
0000005FFFFEFFFFF1EF80000000BD0004100005FDBBBBA0
000018FFF912FFFFF7FF100000000200000000007FFFFF70
0029FFE81000BFFFFEFA00000000000000000001EFFFFD00
1AFFE70000003FFFFFF20000000000000000000CFFFFF400
3FFFB600000005789B900000000000000000008FFFFFB000
3FEDFF11100000000000000000000000000004FFFFFF2000
3F906FFD10000000000000000000000000001EFFFFF80000
3FA00FD10000000000000000000000000000CFFFFFE00000
1FE006100000003000000000000000000008FFFFFF500000
09F9320000005B200000000000000000004FFFFFFC000000
01FFFFFEDBADE200000000000000000001EFFFFFF2000000
0049FE999999200000000000000000000BFFFFFF90000000
0000EF100000000000000000000000007FFFFFFE10000000
00008FFFD90000000000000000000003FFFFFFF600000000
00001BDEFFA00000000000000000001EFFFFFFC000000000
000000002EFA000000000000000000BFFFFFFF3000000000
0000000002EF900000000000000007FFFFFFFA0000000000
00000000002EFCAAAAAAA10000003FFFFFFFF10000000000
000000000002DFFFFFFFFE200001DFFFFFFF700000000000
0000000000002EFFFFFFFFD1000BFFFFFFFD000000000000
00000000000001DFFFFFFFFD107FFFFFFFF4000000000000
000000000000002EFFFFFFFFD5FFFFFFFFB0000000000000
0000000000000001DFFFFFFFFFFFFFFFFF20000000000000
00000000000000001DFFFFFFFFFFFFFFF800000000000000
000000000000000001DFFFFFFFFFFFFFE000000000000000
0000000000000000001DFFFFFFFFFFFF5000000000000000
00000000000000000001DFFFFFFFFFFC0000000000000000
000000000000000000001DFFFFFFFFF20000000000000000
0000000000000000000001DFFFFFFF900000000000000000
00000000000000000000001DFFFFFE100000000000000000
000000000000000000000001666663000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_CODEAC_ORIGINAL(_alias) ENTITY(rectangle,black,codeac_original,_alias,DEV2 CODEAC_ORIGINAL)
!define DEV2_CODEAC_ORIGINAL(_alias, _label) ENTITY(rectangle,black,codeac_original,_label, _alias,DEV2 CODEAC_ORIGINAL)
!define DEV2_CODEAC_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,codeac_original,_label, _alias,DEV2 CODEAC_ORIGINAL)
!define DEV2_CODEAC_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,codeac_original,_label, _alias,DEV2 CODEAC_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 CODEAC_ORIGINAL>> White
@enduml